Stereomyth

Illustration by Matias Vigliano, nicked from Wired.
In his latest column for Wired, Scott Brown rings the death knell for storytelling. “Hollywood, vendor of Story in its most denatured form, is most at risk” he writes. “The film industry is slowly but steadily being forced to part with quaint artifacts like the “hero’s journey,” Joseph Campbell’s so-called Monomyth.”
I think Brown is dead wrong.
Networked storytelling is going to become more and more prominent, I agree. But the death of the hero journey? Pure fantasy.
First off, the traditional story format is not at risk, at all. Hollywood had its biggest ever year domestically in 2008, despite the deluge of digital content now competing for our attention (not to mention pirates, who may even be helping). The biggest selling film was The Dark Knight, a Cambell-esque monomyth of the highest order and pretty much all the Oscar nominees – Slumdog, Benjamin Button, Milk, The Wrestler etc etc are all hero myths of one sort or another.
Brown gives a tongue-in-cheek example of what might replace traditional story structure:
“Die Hard will look like this: John McClane, NYC cop, arrives in LA to reconcile with his estranged wife—but we already know all about their failing marriage from the ARG we’ve been obsessed with for the six months leading up to the movie’s release. (McClane’s potemkin Tumblr blog was especially illuminating.) With exposition rendered obsolete, we open instead on a Sprite commercial, which transitions seamlessly into furious gunplay. We don’t even see McClane in the flesh, but our handsets are buzzing with his real-time thumb-tweets: “in the air duct. smelz like dead trrist in here lol.” The film then rewinds to McClane Googling “terrorists” to read up on his adversaries. We then flash-cut to the baddies’ POV, which we’re familiar with (and sympathetic to) thanks to the addictive Xbox hit Die Hard: Hard Out There for a Terrorist. This is all part of the Action-Happening Plateau, an intensifying mass of things and stuff leading up to the Mymaxtm.
“The Mymax is not a lame old Freytag climax but a hot Escher mess of narrative possibilities suggested by you, the audience. With a mere click of your handset (and a charge of 99 cents), you furnish a Youclusiontm to your liking. This is how McClane somehow ends up defeating terrorists—and winning American Idol—with his ultrasonic melisma. McClane and Holly then celebrate by making a sex tape. (Awww!)”
That doesn’t sound like a good movie, it sounds like a bad video game with a Sprite commercial in it. No one will pay 99 cents to finish a movie like this, because by that point no one will be left in the theater.
The reality is that new tech and transmedia are making traditional storytelling stronger. The point Brown misses is that the fundamentals of storytelling haven’t changed much with new tech, which is why Joseph Campbell’s work on ancient myth has been so relevant to screenwriting all these years. Not to get all Robert McGee, but story is not about the media through which you experience it as much as it’s about conveying a sense of meaning and/or truth that audiences can relate to.
The media we use to tell stories is changing, no doubt about it. But from what I’ve seen so far, film and TV writers seem to be using new technology and media platforms to extend the traditional model of storytelling further, not replace it.
Take Cloverfield for example. The viral video that kicked it off? A very traditional act one set-up sequence, inciting incident included. What was different was where it was broadcast and how. Those crazy websites about seemingly unrelated stuff that kept everyone guessing - Tagruato Corporation, Slusho, MySpace pages for characters etc? All part of the back story. Screenwriters have always written elaborate back stories to develop character and plot, what’s new is these pieces of writing didn’t have a viable commercial outlet before.
Or look at Heroes – story arcs stretch across different formats, creating a totally new kind of immersion experience, but they are still just story arcs. In days gone by some of these might have been left on the cutting room floor, but now they can be revenue-generating graphic novels instead. That’s awesome, but fundamentally it’s still traditional, myth-driven storytelling.
Networked storytelling is a cool new part of the equation for sure - involving audiences can add value in a million ways. But the bottom line is new tech and new media platforms are making traditional storytelling more complete. Transmedia is allowing content creators to take monomyths to dizzy new heights, to tell monomyths in stereo. Our method of telling stories is as old as we are, and has worked for different cultures and generations for thousands of years. It’s going to take more than a half-baked twitter feed to change it.





January 23rd, 2009 at 6:23 pm
I couldn’t agree more. I think articles like the one in Wired just try to “shock” people with what ifs. The hero’s journey has been around a long time and isn’t going anywhere. Our lives follow the same steps as those heroes on the screen and the page - that’s why the stories are so powerful.
January 23rd, 2009 at 6:23 pm
Great blog post. Couldn’t agree with you more.
“Screenwriters have always written elaborate back stories to develop character and plot, what’s new is these pieces of writing didn’t have a viable commercial outlet before.”
That’s the point right there… there are reams of backstory written by writers who never have any intention of directly using the material in their finished script, only to aid in their construction of believable, three dimensional characters. The writing community should be ecstatic about this new form of storytelling - more stories will be able to find their way to the fans (in formats that fit their lifestyle best) and if structured/distributed properly, more money will flow to both creative and investor. Nice work.
gcm
January 24th, 2009 at 8:57 am
Thats quite interessting. Could this be also the cause why text-adventures ( http://en.wikipedia.org/wiki/Text_adventures ) have so little success?
January 24th, 2009 at 1:08 pm
I like Wired magazine enough to subscribe, but they are often too quick to disregard hundreds of years of human experience to celebrate the new and the technological. But, technology works best when it is used to serve the same fundamental human needs and yearnings that mythology serves.
You are right to suggest that traditional storytelling is not going away. If anything technology will heighten our capacities to tell stories about heroes and values that captive our collective imaginations and resonate in a primal, even transcendent, way.
January 25th, 2009 at 10:51 am
Spot on actually. I get frustrated when the fundamentals of storytelling, used and applied for hundreds of years, suddenly get disregarded because there are more platforms out there to unfold the story in various ways. Without the basics in place, audiences will not feel compelled to interact or explore back stories. Without a thrilling and compelling “front story”, there’s no use in spreading “back stories”.
January 25th, 2009 at 1:32 pm
[…] In his latest column for Wired, Scott Brown rings the death knell for storytelling (tags: Movies) […]
January 29th, 2009 at 1:50 am
[…] a very bold claim and one Matt Mason thinks is dead wrong. I think Brown is dead […]
February 1st, 2009 at 3:05 pm
I’m reading an interesting not-lightweight book call Infotopia, talking about how technology may help or hurt making the best and most informed decisions, and how the group dynamics and the type of problem being worked on also affect the overall effectiveness. Worth picking up and taking a look at, but it is not light and breezy, to be sure.
July 22nd, 2009 at 5:18 pm
Look up sarcasm in the dictionary, then read Scott Brown’s column again.
July 22nd, 2009 at 7:45 pm
@JR: It’s Wired, not The Onion. The dude meant it.
December 21st, 2009 at 10:02 pm
[…] business, it’s also allowing filmmakers to much create deeper connections with fans. As we’ve discussed here before, stretching the narrative of a film across the web using transmedia storytelling is creating all […]